

The summoning skills are too weak to be of any use at higher levels, however most games occur in the lower levels anwyway. The Wind Druid is the exception however, which is quite powerful. In the elemental tree, most skills are generally underpowered and cumbersome to use, the fire skills more so than others. Most druid builds focus around the shape shifting skills, either as a werewolf, such as the Werewolf Druid, or the werebear, like the Mauler.

It is quite capable of finishing normal, but will run into massive trouble in hell difficulty. Unfortunately, the summoning skills act more as a support tree, as a summoning druid can never achieve the same potency as a Summonancer. The elemental and shapeshifting skills can be quite potent if utilized correctly by the player. The druid combines various features from previous classes in the game: elemental magic like the Sorceress, summoning skills like the Necromancer, aura-bestowing spirits like the Paladin along with the new shape shifting skills which allow the druid to engage in close quarters combat. Since then the druids have been living in the northern woods of Scosglen, secluding themselves more against from the world around them than even the barbarians did prior to the events of Diablo II. Masters of nature, the druids were originally the same people as the barbarians until they left their tribesmen during the time of Bul-Kathos.

The Druid is one of the two expansion characters introduced in Diablo II: Lord of Destruction.
